We have all have heard of the stories of how Scarabs can do some weird tricks to get up to a 48” table coverage using 3 Spyders and you can do this with three swarms of 10 and 9 spyders if you feel like being really silly. I have yet to see anyone discuss the Warrior option that could make or break a game. Especially on that last turn that is critical for objective based games.
Elements you need: Unit of Necron Warriors and Ghost Ark (at least 1, 2 or more is better).
Process:
Reanimation Protocols allows for you to roll on a 5/6 at the end of the phase to see if a Necron Warrior can be returned to the unit within coherency. This can be bumped to a 4+ if you have a resurrection Orb. With a Ghost Ark you have at the start of the movement phase the option to nominate one Necron unit to regain d3 models back to their starting total.
Without a doubt you will take some losses to your unit, so make sure you have a unit large enough to deal with losses and not risk being wiped out. So, at the end of the enemy shooting phase you can add models back to the unit. These models added back to the unit must be within 2” of the models on the table currently.
At the top of your phase, you use the Ghost Ark to nominate a unit and add d3 models back to that unit. In theory if you have a second Ghost Ark within range, you could add another D3 models. Let’s assume the average of 2.
Say you started with a 10 man unit. Lost 6 didn’t fail your moral check and got two back. So you’re at 6 models now. X is your current 4 models left and the O is the two that just reanimated back.
O O
X X X
X
At the start of your turn you could now roll for the Ghost Arks, again let’s average 2 and assume they are both within range. Now, the Ghost Ark does not state that models have to be already on the table until the Reanimation Protocols. So we add our 4 models with A and assume each space is a 2” divide.
A
A
A
A
O O
X X X
X
With this method you picked up 10” in distance for this unit in model spacing alone of the models you just placed and this does not include the 1” base size for each model, this would add another 5” in theory. Now you wonder how this could help you in a game? Simply put, this could be used in one of two methods.
Method 1: Avoidance, as you take losses next turn X is assumed to be closer to the enemy. You pull your losses from X and put them forward to the unit to stay away from range of weapons and possible charge arcs as well as allowing you to position yourself perhaps even into cover to better shield your unit.
Method 2: Grabbing objectives: By using this method you could string towards an objective in a game in theory towards the end of the game to capture or contest multiple objectives. Clever use of this could pull you from a loss to a draw or perhaps even a simple win. Imagine this going into effect the last turn of a game and you snatch victory from the jaws of your opponent because they killed and removed some of your unit only to allow you to replace them into a more strategic spot to claim victory!
Is it cheesy? Yea, it is just like the scarab/spyder shenanigans would people call you a douche for it? Maybe. At least until a FAQ comes out that tells you must deploy models within coherency much like the needed FAQ for scarabs and spyders.
I have played 3 games so far and this is how I have evolved to doing it.
ReplyDeleteAt the top of my turn (Necron) I will allocate what units each of the spyders are going to make scarabs for. then roll for the squads and place all new bases in 2" of an existing base before the roll.
Thus they (scarabs,warroirs...) come in exactly at the same time.
It seems the way to do it, and works well for each player.
Oh, I agree that is what you "should do", course you have those that would argue otherwise and will require judge calls on until GW FAQs them and fixes it. I would assume that is what the "intent" was.
ReplyDeleteThis was just to point out another broken mechanic similar to the scarabs/spyder gag.