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Thursday, October 25, 2012

Chaos Codex Review Part 7: Heavy Support!

On to the last section! Heavy support, one of my favorites!

Havoks: Compare these to Space Marines and you have a very versatile unit here with options out the wazoo! The popular heavy weapon choices is of course the favorite Autocannon and missile Launchers, that makes the missile launchers even more popular more than ever is this codex is the first to take flakk missiles to the mix. Sure adding them on makes them cost more than a lascannon but now you have THREE options when it comes to shooting. The Autocannon is a strong mainstay at STR 7 with good range making it a reasonable choice for it’s price and performance. Also the ability to take up to 4 assault weapons like flamers, meltas and plasma makes this unit form a different use depending on your needs of your army list. Pepper in a Mark of Nurgle and a possible transport (if needed) and this becomes a very strong unit option (perhaps one of the best!) Don’t forget to take Veteran’s of the Long War to get that bonus LDR!

Obliterators: Still good for what you get in the package, the marks now add some value (namely Tzeench and Nurgle) plus the extra weapon additions adds nicely with the assault cannon and heavy flamer. The only real downside is not being able to fire the same weapon you fired in the prior turn. Just be clever with your shooting and use the Obliterators to fill in the gaps to match your opponents and you will find this to be a very useful unit.

Defiler: This was once a great unit, and then went a bit meh when 5th encouraged people to use them less. Now they have Daemonic Possession, Daemon (Fear and 5+ Inv save), Fleet, Daemonforge (reroll wounds) and It will not Die (let me catch my breath!) making the price upgrade to 195 still very reasonable. I personally am looking forward to trying these guys out as universal filler to my army.

Forgefiend: Again another demon engine that is ok, the Mauler and Defiler weigh in better and the Exctoplasma cannons are nice and helps make the BS 3 easier to swallow as you can adjust at least your template by 3”.

Maulerfiend: I am holding my opinion on this until I see them in action. To me these guys in a pair could be a real threat and could support a close combat based army better than most other unit options.

Chaos Land Raider: Very disappointing to be honest on this one. Price dropped in point value but you get a Marine Version, no variant, no special rules….after all this time in the warp. Take it if you need it, but IMO there is better.

Chaos Vindicator: Another mainstay tank, while the same price the upgrades can make it a bit more worthwhile of an option and 2-3 of these can scare the hell out of many armies.

Chaos Predator: Another mainstay tank, works well in the cheap and simple format of a TL lascannon or simple Autocannon with perhaps heavy bolters. Again the upgrades are what make this guy a gem with adding a Havok launcher to the mix.

Monday, October 22, 2012

Chaos Codex Review Part 6: Fast Attack!

In the last codex this area, well just sucked ass. Now, we have something that makes us proud and perhaps a very viable option for army building when it comes to Chaos.

Chaos Bikers: Price per pound, simply a great choice. Add the mark of Nurgle and some melta or plasma guns and a possible character that is compatible with the unit and have fun! Go on, waste your ammo on this unit, the rest of the army is going to pound you and if you don't pay for it later.

Chaos Spawn: Here was another really bad unit that now has some options to it. To me this is a cheap bullet magnet and can draw attention away from the army without paying a high cost. Ignore it? Well, may suck for you later.

Raptors: Chaos has useful dump troopers again and cheaper (perhaps slightly better) than the marine version. Depending on options this unit could be a serious threat to your opponent with proper scenery and screening by transport vehicles.

Warp Talons: They are very expensive, but if you apply them correctly they can garner a great value on the field. Then again, they can also be a serious liability if you are not careful.

Heldrake: To me the most popular of the choices, load them with a baleflamer and enjoy roasting marines over an open fire. A flying hellhound marine killer is the only way to sum this up.....oh an you can still strike flyers in the air as you pass over...a two for one value. Please leave the Hades Autocannon at home.

Chaos Codex Review Part 5: Troops!

The Chaos codex is very deceptive as it has only two entries but with selecting a character with a specific mark you can shift units around in your book including all four cult troop choices and Chosen (if you take Abbaddon).

Chaos Space Marines: Some people have tried to compare them to a Grey Hunter, which is like holding an apple to an orange. You get something different from each in terms of tastes and nutrition, that can be said in this case. For 2 more points they get a close combat weapon matching the cost of a Grey Hunter, but then this is where it gets different, they can take two special or one special and 1 heavy weapon, their Aspiring Champion makes the unit have a decent leadership (add for another point Veterans of the Long War) and perhaps a mark for a few points more and the unit can be built to suit your needs. A CSM unit is a nice filler between a Cult Troop Choice and a Cultist Troop choice, so keep that in mind.

Chaos Cultists: Cheap, massed troops and with the right leadership hard to break. These guys are great to hold objectives, swamp targets with massed attacks and Marks are cheap. It should be obvious how to take cultists and use them on the table. The favorite of late seems to be taking Typhus and upgrade your units to Plague Zombies, now you have cheap scoring, horde units that are fearless. Yes please!

Saturday, October 13, 2012

Bonus Review: Rhino Transports!

I could add this at some other point but I figure that it would be better to address it here.

It is the typical 35 points that is common among Marines what is interesting is how you can modify this transport into some unique concepts.

First it is interesting in the Chaos Wargear list for Vehicle Equipment states a model may can take up to one of each of the following. So this means that with the base combi-bolter, you can add anotehr combi-bolter, a combi-flamer/melta/plasma AND a Havok in theory. Granted where the hell you would stick all these weapons would be a good question. Granted this is going to cost almost the price of two Chaos Marines and with the ability to kill a vehicle is much easier saves you much pain from considering this.

What is one of the best choices is the Havok Launcher and makes the Rhino into what I call a Havokback, something similar to a heavy bolter razorback in theory. Still, what is odd is that you cannot just upgrade the combi-bolter instead of adding another one which is perhaps a weird option.

Daemonic Possession is perhaps the most interesting, being able to ignore shaken and stunned on a 2+ and if a unit embarks it could eat one member of the unit to regenerate a hull point.

To me the best options to keep a Rhino reasonable in price is a Havok+Daemonic Possession at most. Dozer blade is a good runner up option.

Chaos Codex Review Part 4: Elites!

On with Elites!
Chosen: This unit can make a nice specialist unit for the typical multiple small units (MSU). If you have Abbadon you can use them as a troop choice again allowing the MSU unit option for troop choices. This is a specialist unit so build it wisely and don’t forget the rhino.
Possessed: Well, they no longer suck. They do have a high price tag, but they are a specialist close combat unit. Again, build this unit wisely and always take a rhino to ensure they can get somewhere to do something.
Chaos Terminators: Not a bad choice, but slightly more expensive than other choices and while the 2+/5+ (or even 2+/4+ with a Mark of Tzeench) seems appealing using deep striking to get weapons like combi-meltas near a target, again a small unit may be worthwhile but a larger one would be a huge point sink.
Hellbrute: Also known as a Dreadnought, again they no longer suck (no shooting and destroying your own army instead) the Crazed Rule makes them very viable as a unit choice. What makes a nice crown to this unit is seeing the Thunder hammer and Power Scourge return to the Dreadnought.
Mutilators: Well, this may be the only item of crap to me in the codex. Expensive, small unit size and limited options unless you can get them into close combat unless you are willing to front for a Land Raider to drive them down the field to get them close enough to be worth a crap. Still, it costs 25% of a 2k list.
Khorne Berserkers: This here is a specialist close combat unit that is very effective; you have to compare them (if you want a reference) to a Wolf Guard unit.   This unit is best as a large unit or at least with a rhino to ensure they get close enough to be useful. A unit with Rage, Counter Attack, Furious Charge and Fearless (and for 2 more points each you can get Hatred) makes this a very impressive unit.
Thousand Sons: Still, a decent unit and a specialist AP 3 killer that if built correctly you can take advantage of the bonus sorcerer and firepower. Be careful to avoid getting tangled in close combat as it will be a slow and painful death.
Plague Marines: Perhaps one of the best choices in the army as they are tough and able to hold up against things with a T5, Fearless and Feel No Pain. What else is just an added bonus that offsets the I3 is the return of the Plague Knife and Blight Grenades making their high cost still a decent value.
Noise Marines: Another decent unit at shooting ignores cover is a great option with the massed firepower they could put out at a low price. Plus they are able to handle getting into close combat taking advantage of the higher I stat they have. Plus throw in the icon of Excess they become another great unit with feel no pain if you are willing to eat the high point cost.

Friday, October 12, 2012

The Music of Chaos Marks

I figure I would share a few songs that I find associate well with Chaos as a nice "fun" article between all these reviews. I should have the Elites done later tonight....

Blue Oyster Cult: Veteran of the Psychic Wars

Judas Priest: A touch of Evil

Drowning Pool: Bodies

Disturbed: Down with the Sickness

What are your favorites? Share with the class!

Thursday, October 11, 2012

Chaos Codex Review #3: Troops

This should be quick as there is just two options!

Chaos Space Marines: Try no to compare them to a Grey Hunter, they won't match up once you pay the 2 points for the extra close combat weapon, still another point and you can take +1 leaderhip and hatred. Then add a mark and some weapon options to me becomes stronger and more flexabile unit for the game. Oddly GW seems to discourage MSU with this unit build making it more worthwhile to invest in larger squads.

Chaos Cultists: Got Cultists? Take them! for 135 points I can pack in 35 cultists, take a character and they are fearless. Not as great as they used to be but oh what the hell! Cheap squads now for Chaos!

Chaos Codex Review Part 2: HQ Choices

HQ Choices:
Abbadon: He weighs in slightly less than Logan and packs a heavy punch and stat package that is impressive. Drach’nyen now still gives the Demon weapon rule plus a bonus to STR and AP making it a nasty Terminator Killer, the Talon of Horus drops in AP to 3 but allows him to hit like he has a power fist (but not striking last!) and grants Preferred Enemy to all units within range. If you have the points to spare he could be fun but there is more ideal choices. Still, it could be nice to have an HQ sit near all your Chaos units to allow them a reroll to hit in both shooting and close combat as well as to wound.
Kharn: Nothing to sneeze at here with up to 6 attacks with Gorechild at STR 6 and AP 2 and throw in Armorbane for giggles. He also has the ability to piss off psykers with his 2+ Deny the Witch. Yea, he still has the Betrayer special rule if you roll a 1 but who cares? Break him off from the unit and send him to town ripping apart units. Challenge? Oh yea, go ahead!
Huron Blackheart: This is another figure that may see more table time due to the simple price balance of his cost to his abilities. Having Master of Deception allowed him to deploy d3 units using Infiltrate. If you build a list around this concept he is a very strong option to consider for investment. Add in the fact he rolls a random psychic power every Chaos turn and has a power axe (for dealing with AP 2 targets in close combat) and the Tyrants claw (still a heavy flamer with +2 STR and AP 3, with Shred and Armorbane). This allows him to be a unit killer again on his own.

Ahriman: Perhaps the most powerful psyker in the game and cheaper than Najal of the Space Wolves! Able to toss out 4 psyker powers (if all level 1), able to shoot multiple witchfire powers and decent access to 4 psychic power groups. Plus to make him a fan favorite add the Warlord Trait Master of Deception to allow you to infiltrate d3 units again.

Typhus: Another quiet bad ass in the codex, lots of wounds, high Toughness, feel no pain and with the bumps to the Destroyer Hive to AP2, STR 4. OUCH! Plus he can convert cultists to plague zombies thus once again bringing back old school fearless, feel no pain and SAP undead to 40k!

Lucius: Well, if you want someone to be your man for clos ecombat, this is a fairly good pick for the points. He is able to wipe out a squad or handle a challenge on equel level but otherwise not all that impressive.

Fabius Bile: Hey, he no longer sucks! His Rod causes instant death, a character with Feel No Pain and can upgrade one squad to be Enhanced Warriors for no extra point cost. I can give +1 STR and Fearless to one Troop CSM unit? Bile may find his way into a few lists.

Chaos Lord: CHEAP! Need I say more? Well, once you load him up with some cool goodies he can become a huge point sponge. Build these guys wisely and they will treat you right!

Sorcerer: CHEAP! I can have up to a level 3 sorcerer for just 5 points higher than a Rune Priest with two powers (and able to use one!) throw in a 15 point spell familiar to reroll failed psychic tests and blam! Add a Mark of Tzeench and use him as your commander and you get Rubics as core troops!

Demon Prince: People bitched when they saw the point leap, sure you have to pay 205 now to get a base 3+ save, 5+ inv with wings.....I doubt people have REALLY looked at the WS and I now? Yea, look again and tell me they suck now sure they can be gunned down, Mark of Nurgle and Tzeench are a Daemon Prince's best friend. Swoop around and chew up units....

Warpsmith: To me this guy is a sleeper, play against an army that loves cover. Tear it down! need to fix something now? Yes you can! You get a nice package of weapons  with some great perks...enjoy with a twist of lime.

Dark Apostle: I missed this unit option for my Word Bearers, I love it, a radius Fearless character, nice! Plus he grants hate to the unit he joins...fair cheap for what you get, IMO a great buy! Plus if you plan to use the gift of mutation, keep everyone near the Dark Apostle, rerolls anyone?

Wednesday, October 10, 2012

Want to pretend to be an Assault Marine with a Jump Pack?


Just $99,500.00 and you will need some water also, well one perk of living in Florida. Wonder if they have a payment plan or layaway?

Chaos Codex Review: Part 1

Well, after having a few days to read, review and look over various parts of the Codex I am ready to start with an overview of the Chaos Codex and my thoughts on the book.

First off Phil Kelly did a fantastic job, perhaps one of the best books GW has done in a long, long time. Unlike other codex books that there are a few good and then a great deal of crap for units this book has upped the balance slightly to allow for what I feel will be an army that you will find more variety with than any other on the table. I know are tired of the same crap army lists over and over. Oh, you have Grey Knights? Space Wolves? Imperial Guard? What template lists are you using is the common topic? Not only that, but the hardback version is also very nice and stands out as a quality book product compared to their past offerings.

What I really like most about this book the most is how they expanded the fluff slightly and updated things. Subtle things but still, there is more there than what seemed to be in the last codex.

Army Wide Rules:

Champions: Some people love this rule, some people hate it. I have to admit it fits the flavor of Chaos no matter what. So, in close combat you have to declare a challenge or accept one if issued first. So, the age of power fists on Champions is long gone. Time to rip them off and give them either power swords, mauls or lighting claws at this point if you want a chance to survive and if you don’t care hand them a chain sword and pat them on the power armor ass out the door to die. The first thing to look at is how often will your list be in close combat? If you are in it often, perhaps you should plan your list out, otherwise if you are more of a shooter list; it is ok to neglect the Champions in favor of focusing on other important aspects in your list. My only complaint about this is rolling on the “favors” or as I call them “party favors” chart if you kill something in close combat, so in theory it should be rare but still to me could drag the game slightly in a tournament setting rolling and bookkeeping constant changes. I am sure Army Builder will have the option to add the roll list to each champion and if you do, stock up on paper as your list will grow about x3 the current normal printed list. I am not sure how I feel about handing a codex to my opponent printed from Army Builder.

Veterans of the Long War: +1 Leadership and Hatred? Usually just for a point more on a standard CSM and a few more points for an Independent Character you can have this great perk. While the leadership is not needed for an IC the average Joe benefits from that with their lower leadership now of 8 on average. You could always take the banner to make your unit Fearless but that gets rather pricey (and works best for larger, more expensive units) and should only go to key units in the game where the benefit gets the best impact. Play Marines often? Shop Smart, Shop Chaos Mart.

Demon Weapons: Wow, they are more powerful than ever and yes, you will pay for them in huge point costs. Still, it is nice to at least roll a 1 and still swing (at penalty) instead of being screwed over. Roll a 2+ and it is happy days! Demon Weapons are squad killers as well as deadly weapons in a challenge against a character. The only downside is that you have to protect the model with it until he can get close enough to get into close combat. Second you have to wipe out all characters first in a challenge before you can wipe the squad. So, if they have a character to challenge you could get bogged down fighting some units. Think IG blobs for example as they have the ability to throw multiple sergeants at you keeping you busy the rest of the game. Your only hope then is to cause enough wounds to break, unless they are fearless or something else making them hard to break (stubborn for example).

Warlord Traits: This is the first book to assign Warlord Traits to specific characters instead of rolling for them. To me this fits but also limits options taking them, if you take a character with a specific Trait, you are more than likely taking them for that benefit among other thins.  Here are the traits and my thoughts:

Black Crusader: Warlord and all friendly units within 12” of the Warlord have Preferred Enemy. For now this is nice for allies “note the word friendly”. Yes, this will be FAQ’ed later. Until then take Abbadon and park him near a majority of your army and enjoy the rerolls of 1 to hit and wound.

Flames of Spite: All melee weapons in the unit have Soul Blaze. Crap here really.

Master of Deception: Infiltrate d3 infantry units. Note the key word there, infantry. So, no first turn charges but you could very easy put an army in someone’s face quickly or flank.

Hatred Incarnate: Warlord and unit have Hatred. So, saves you points on Veteran’s of the Long War. Otherwise useless also.

Lord of Terror: Fear, another yawn unless you have something that can modify leadership.

Exalted Champion: Reroll on the Boon Table, limited prospects here unless you plan to engage in challenges.

Marks of Chaos

Mark of Khorne: Rage (extra attack) and Counter-attack special rules. This is a great mark to give to general CSM units that are not Bezerkers, they are a slightly cheaper option with ranged ability unlike Khorne Bezerkers.

Mark of Nurgle: +1 Toughness (no longer unmodified!) a great choice for a Biker Unit, Obliterators or Characters, makes them tough as hell to instant kill now. Even the basic CSM benefits well if you are cost cutting and don’t care about the other perks that a Plague Marine gets. Havoks are another that would allow you to take some punishment and still stay in the fight no matter what.

Mark of Tzeentch: +1 to invulnerable save or 6+ if none. Obliterators and Characters stand the most to benefit from here. A simple 6+ to a standard CSM is just a waste when there are better marks to pick (unless you can roll 6’s like crazy).

Mark of Slaanesh: +1 Initiative. What? Wake me up here! This goes best on a few select items, one thing I can say NOT to waste points on is giving them to a Chaos Space Marine. Why? 13 points base and 2 for the mark, 2 more points and you get Fearless instead of spending 1 more point for Veterans of the Long War for that +1 Leadership. 

What do you think?

Chaos Codex Review and Thoughts Series

Later today (just rolled past midnight a moment ago) I will post my first part of a series of posts reviewing the Codex and imparting my own personal thoughts and insights into the codex as well. I am a long time Chaos player and I am just elated beyond words about this book and looking forward to some great games!

So, I will open with the question: Will you be playing Chaos and why? Are you an old school loyalist like me? Are you just jumping on the bandwagon of the latest codex? Or do you have other darker secrets to reveal? Let us know!

Saturday, October 6, 2012

Chaos Deploys!

I got my order of Chaos goodies today and looking forward to the interesting mix of lists and perhaps the most refreshing codex to arrive in some time. Chaos was my first army and will always be a mainstay army for me.