Had a little fun making this list as a possible Ard Boyz list.
2500 Pts - Space Marines Roster - Ardboyz: Vulcan's Foot up your ass!
HQ: Space Marine Librarian (1#, 125 Pts)
1 Space Marine Librarian @ 125 Pts
Unit Type: Infantry; ...in Terminator Armour; And They Shall Know No Fear; Combat Tactics; Independent Character; Psyker; The Avenger; Vortex of Doom
1 ...in Terminator Armour @ [125] Pts
Psychic Hood; Force Weapon
HQ: Forgefather Vulkan He'stan (1#, 190 Pts)
1 Forgefather Vulkan He'stan @ 190 Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Artificer Armour; Digital Weapons; Kesare's Mantle; Bolt Pistol; Gauntlet of the Forge; Spear of Vulkan; And They Shall Know No Fear; Chapter Tactics; Combat Tactics; Independent Character
1 Kesare's Mantle @ [0] Pts
Elite: Techmarine (1#, 90 Pts)
1 Techmarine @ 90 Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Artificer Armour; Servo Harness; Bolt Pistol; Power Weapon; And They Shall Know No Fear; Blessing of the Omnissiah; Bolster Defenses; Combat Tactics; Independent Character
1 Servo Harness @ [0] Pts
Elite: Terminator Assault Squad (5#, 200 Pts)
4 Terminator Assault Squad @ 200 Pts
Unit Type: Infantry; Thunder Hammer & Storm Shield (x4); And They Shall Know No Fear; Combat Squads; Combat Tactics
1 Sergeant @ [40] Pts
Unit Type: Infantry; Thunder Hammer & Storm Shield (x1); And They Shall Know No Fear; Combat Squads; Combat Tactics
Elite: Sternguard Veteran Squad (11#, 375 Pts)
9 Sternguard Veteran Squad @ 375 Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol (x9); Combi-Flamer (x4); Combi-Meltagun (x4); Heavy Flamer (x1); And They Shall Know No Fear; Combat Squads; Combat Tactics; Drop Pod
1 Sergeant @ [55] Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Combi-Meltagun (x1); Power Fist (x1); And They Shall Know No Fear; Combat Squads; Combat Tactics
1 Drop Pod @ [45] Pts
Unit Type: Vehicle (Open-topped); Transport Capacity: 12 models; Locator Beacon; Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System
Troops: Tactical Squad (11#, 255 Pts)
9 Tactical Squad @ 255 Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter (x7); Flamer; Multi-Melta; And They Shall Know No Fear; Combat Squads; Combat Tactics; Rhino
1 Sergeant @ [73] Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Teleport Homer; Combi-Meltagun (x1); Power Fist (x1); And They Shall Know No Fear; Combat Squads; Combat Tactics
1 Rhino @ [35] Pts
Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Storm Bolter; Repair
Troops: Tactical Squad (11#, 240 Pts)
9 Tactical Squad @ 240 Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter (x7); Flamer; Multi-Melta; And They Shall Know No Fear; Combat Squads; Combat Tactics; Rhino
1 Sergeant @ [58] Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Combi-Meltagun (x1); Power Fist (x1); And They Shall Know No Fear; Combat Squads; Combat Tactics
1 Rhino @ [35] Pts
Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Storm Bolter; Repair
Troops: Tactical Squad (11#, 240 Pts)
9 Tactical Squad @ 240 Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter (x7); Flamer; Multi-Melta; And They Shall Know No Fear; Combat Squads; Combat Tactics; Rhino
1 Sergeant @ [58] Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Combi-Flamer (x1); Power Fist (x1); And They Shall Know No Fear; Combat Squads; Combat Tactics
1 Rhino @ [35] Pts
Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Storm Bolter; Repair
Troops: Tactical Squad (11#, 240 Pts)
9 Tactical Squad @ 240 Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter (x7); Flamer; Multi-Melta; And They Shall Know No Fear; Combat Squads; Combat Tactics; Rhino
1 Sergeant @ [58] Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Combi-Flamer (x1); Power Fist (x1); And They Shall Know No Fear; Combat Squads; Combat Tactics
1 Rhino @ [35] Pts
Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Storm Bolter; Repair
Fast Attack: Attack Bike Squad (2#, 100 Pts)
2 Attack Bike Squad @ 100 Pts
Unit Type: Bikes; Frag Grenades; Krak Grenades; Power Armour; Space Marine Bike; Bolt Pistol (x2); Multi-Melta (x2); And They Shall Know No Fear; Combat Tactics
Fast Attack: Attack Bike Squad (1#, 50 Pts)
1 Attack Bike Squad @ 50 Pts
Unit Type: Bikes; Frag Grenades; Krak Grenades; Power Armour; Space Marine Bike; Bolt Pistol (x1); Multi-Melta (x1); And They Shall Know No Fear; Combat Tactics
Fast Attack: Attack Bike Squad (1#, 50 Pts)
1 Attack Bike Squad @ 50 Pts
Unit Type: Bikes; Frag Grenades; Krak Grenades; Power Armour; Space Marine Bike; Bolt Pistol (x1); Multi-Melta (x1); And They Shall Know No Fear; Combat Tactics
Heavy Support: Thunderfire Cannon (2#, 145 Pts)
1 Thunderfire Cannon @ 145 Pts
Unit Type: Artillery; Thunderfire Cannon; Drop Pod
1 Techmarine Gunner @ [0] Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Artificer Armour; Servo Harness; Bolt Pistol; Thunderfire Cannon; And They Shall Know No Fear; Blessing of the Omnissiah; Bolster Defenses; Combat Tactics; Independent Character
1 Servo Harness @ [0] Pts
1 Drop Pod @ [45] Pts
Unit Type: Vehicle (Open-topped); Transport Capacity: 12 models; Locator Beacon; Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System
Heavy Support: Thunderfire Cannon (1#, 100 Pts)
1 Thunderfire Cannon @ 100 Pts
Unit Type: Artillery; Thunderfire Cannon
1 Techmarine Gunner @ [0] Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Artificer Armour; Servo Harness; Bolt Pistol; Thunderfire Cannon; And They Shall Know No Fear; Blessing of the Omnissiah; Bolster Defenses; Combat Tactics; Independent Character
1 Servo Harness @ [0] Pts
Heavy Support: Thunderfire Cannon (1#, 100 Pts)
1 Thunderfire Cannon @ 100 Pts
Unit Type: Artillery; Thunderfire Cannon
1 Techmarine Gunner @ [0] Pts
Unit Type: Infantry; Frag Grenades; Krak Grenades; Artificer Armour; Servo Harness; Bolt Pistol; Thunderfire Cannon; And They Shall Know No Fear; Blessing of the Omnissiah; Bolster Defenses; Combat Tactics; Independent Character
1 Servo Harness @ [0] Pts
Total Roster Cost: 2500
This list takes a capital gain using Vulcan as the keystone of the army making all flamers and melta weapons twin linked. All Thunder hammers also get the master crafted option which makes the Terminator Squad even more deadly.
The Libby is there to help out the Terminators with either the STR 10, AP 1 blast or STR 5, AP 3 template and also gets a psychic hood within 24" as psychic powers are going to see some serious action this Ard Boyz.
Two locator beacons are in both Drop Pods. One being empty in case you end up going first or your opponent holds all units in reserve. You can drop an empty pod down, perhaps contest an objective and use it to guide down the Terminators and second drop pod on turn 2 or afterwards. I have 15 extra points to blow and gave another Teleport Homer to one of the tactical squads (I am thinking that the Techmarine should get a Thunder hammer for 30 selling back the power weapon for 15).
The Tactical squads can spit into combat squads if need be for extra scoring. The Multi Meltas are used for inner defense, short of one turn you should be in range with a multi melta with good deployment. I mixed in flamers/meltas and combis to match to go in the other combat squad if needed. This would be the one to also take the Rhinos to shoot out of.
The Terminator Assault squad all has master crafted on each hammer (make sure to roll each model separate to ensure proper rerolls) and is your hammer to the anvil to crush targets in close combat.
The Sternguard was built to land, break into combat squads with Vulcan and the Elite Tech Marine in tow with them. Filling the pod to 12 men. One broken into two squads (one flamer and one melta). Vulcan joins the flamer and the techmarine joins the melta squad. Target one vehicle or transport (pop it and BBQ the squad inside) or go after another target with the flamers. After the combis have done their one hit wonder start using the special ammo as needed.
The three attack bike squads are designed simple, pop as many armored targets or MCs as possible. A few kills pays for the squad very easy.
Last, Thunderfire cannons. Someone locally here has given me a new respect for these. These three units can drop 12 blast templates of three types. Including one to make vehicles making terrain tests or foot units move slower, to no cover for ligher armored troops that may use cover or STR 6 standard blasts that could even work over a vehicle. Not only that each will become an IC if their gun is ever destroyed allowing them to join squads at will and assist with repairs also.
All 4 Techmarines have a full servo harness giving them 2 servo arm attacks, 1 twin linked plasma pistol and 1 twin linked flamer. They can also upgrade 4 ruins in your deployment zone making them 3+ cover save. This option allows for a stron defensive zone to hold objectives against high AP firepower.
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