Game 1 vs. Patrick (Grey Knights)
My list: 4 Rune Priests one with Chooser, 5 Grey Hunter squads with
Rhinos, meltas, some wolf banners (not all had them due to points) and
power weapons, Wolf Guard including one cyclone launcher that was with
the Terminators, 3 Long Fang squads, 1 speeder with melta/heavy flamer
the other had a missile launcher/melta gun. 2 Scout squads with power
weapon and melta gun.
His list: Driago, Librarian in Terminator Armor (Might of Titan,
Hammerhand and Shrounding), Dreadnought with TL AC with psybolt ammo, 2
Paladin Squads one with an Apothecary (mixed complex units), Storm Raven
(multi melta and assault cannon), Full Purifier Squad with rhino, maxed
out psycannons and halberds, Full Interceptor Squad and a Dreadknight
with the Incinerator with the Teleported option along with a Vindicare.
Mission had two objectives on the table, I placed mine in his, and he
did the same. We had the 18” from each edge (long and short) at an angle
for deployment. He won the roll and picked his side.
I only ended up with one clump of trees in my area. I setup most my Long
Fangs there. Big mistake, I should have backed them against the edge
instead. My Rhinos clustered near my objective and my hope was to defend
mine and keep him off his. His few scoring units inspired me to go this
route. His HQ marched my way and the Raven had the only other troop
inside it (Paladins) with the Libby.
He rolled a 3 for the Chapter Master perk and picked Scout. Ouch! I had
a Dreadnight, Rhino and Interceptor squad scout within 12”! First turn,
Dreadknight was in my Long Fangs face. The Interceptors shot up another
squad, 2 lived. My next turn pulled them back into unit coherency and
assaulted with one of the Grey Hunters and Rune Priest. I thumped most
of the squad and forgot I blew the Wolf Banner and missed some rerolls.
I could have perhaps killed that last Interceptor more than likely. I
won combat, he fled, and then rallied next turn, he ran and jumped
inside the Raven.
At this point the game was looking bad. My dice was both on fire at
points and just sucking or just average. When it came to stopping all
his psychic powers only Shrouding, 1 Hammerhand and 1 Psychic Pilot test
(so he could shoot) passed. 4+ was with me here. I could not inflict
enough wounds to make him roll 1’s for Terminators and 1-2 for normal’s,
plus he was passing 4+ and 5+ inv saves like crazy.
Amazing enough, I lost only one Long Fang to close combat, two units was
still alive on the table but beaten up badly. When we tallied everything
up at the end, He had all three Primary, Secondary and Tertiary.
Comedy of the game was the Scouts popping out near the Dreadknight
inflict some wounds with shooting, assault, lost the assault, fled. Next
turn second scouts arrive, tried the same task again. Finally we killed
the blasted thing but took long enough. Too long if you ask me.
Second Games vs. Nik (Chaos 1000 Sons)
I had 4 Rune Priests, 4 Grey Hunter Squads with melta guns and power
weapons in Rhinos, 3 Long Fangs with some Wolf Guard buffing out the
list with 1 Scout Squad with a melta gun and power weapon.
He had 3 units of 2 Oblits, 4 rhinos with 1000 Sons with 2 Demon
Princes. He had assorted powers including the one to turn you into
spawn, the 4+ ignore cover and armor saves among others. Both Princes
had wings and multiple powers.
Name of this mission was “Glory Hole” (I didn’t write this! I just
played it!) 2 objectives on each side was placed, these was basically
teleport spots that you could go to one of the other 3 objectives. You
embarked one turn, the next turn you disembarked like a Transport. If
you cannot get out, your in trouble and roll on a special mishap chart.
Deployment was pitched battle, he won the dice toss and deployed. I
setup my missions in a variety of spots and hid my Rhinos.
Game was a classic 1000 Sons vs. Wolves match, but nothing overly
excited. Both of us played defensive and did little on offensive part
until the end. I managed to pull a win out of this game taking all three
spots.
One bad blunder was when I made crappy terrain tests and a run check to
try to cover one hole up. His Demon Prince popped in and just hosed a
Long Fang and Grey Hunter squad with that 4+ template of doom. I did
manage to pop him the next turn but he well earned his points.
It was during this game I started to feel sick and suspect I was
overheated and too much sugar from lunch (chicken sandwich with
Polynesian sauce), fries and large lemonade with 2 Oatmeal filled Debbie
Snacks and a Mountain Dew was just too much for me. I feel like there
were some gaps in memory for this game and my last one as I was coming
off the sugar high.
Game 3 vs. Craig (Chaos Khorne Theme)
2 Rune Priests, 2 Units of Long Fangs, 2 Grey Hunter squads with power
weapons and melta guns with scout squad of 5 with a melta gun and power
weapon. Wolf guard peppered in to support with combi meltas and power
fists.
Zerkers in Rhino, Zerkers in Land Raider with Kharn and Dreadnought with
two close combat arms.
He won the dice off, picked his side. I setup my stuff hoping to stop
the Dread and Rhino early on and just focus on the Land Raider. Well,
the dice was not with me….I was able to disable the dreadnought from
moving, the Rhino kept getting stunned and blowing weapons off and
finally going immobile. Missed with one of two melta shots from scouts
and the other failed to do anything but stun!!!!
Once they got stuck into the fight, I was able to inflict some damage
but in the end I just could not hold out against the large # of attacks
and a tough brick of a Land Raider at 1000pts. My heavy weapons were
missile launchers and melta guns. Sadly the Melta guns lacked the
ability to get near the Land Raider due to the Zerkers on me.
Craig ended up sweeping all three spots for a win again….
Lessons learned:
Avoid too much sugar and heat….ugh I was like a zombie until I got home
in AC with food and ice cold water.
Grey Knights: Watch lists that have fast moving units like Teleporters
on Dreadknights and Interceptor Squads. I had crap in my face too
quickly and negated my Long Fangs from being useful. If I had toed the
line, I would have survived and would have inflicted serious damage in
the end and he would have had to work harder to get to me.
Game 2: Deployment, have to watch this next time, I tripped up myself
and caused some delay getting to where I needed to really be to be
effective.
Game 3: Possible revamp to this list, add Rhinos in and sack something.
Maybe Scouts and toss a Wolf Guard into the Long Fangs. Lack of mobility
and armor hurt me and let him control the game. I thought Foot Slogging
would be fine for 1k but I was wrong, dread wrong to the point of being
tabled. Mobility is good.
Picutres....
GAME 1
Meet Patrick (the other one)
The deployment and scout move in motion.
It's a bird! It's a Plane! It's a Stormraven of whoopass!
The pain of the game!
First vehicle casualty of the game...
Another one having issues...
Hold the line!
Where the hell did this come from!
Stick to cover boys!
For RUSS!
My eyes hurt when I look at this combat now!
GAME 2
Meet Nik the Chaos Guru of Tzeench!
Demon Prince Hunts the Scouts
Rhinos slip behind one of the canyons for cover.
GAME 3
Deployment
Here they come! Dreadnought and Rhino takes a beating!
Kharn!!!! KHARN! <doing his Captain Kirk>
Craig Evil Minon of Chaos
Scouts in rereat and a Land Raider full of Zerks loaded with whoopass!
The end is nigh!
A cool gift from the Easter Bunny! Actually Thanks to Clark. We drew easter eggs with some prizes in between empty ones. I won this which was great...
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