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Monday, December 27, 2010

Hungry like the Wolf!



With the FAQ GW just posted about Stealth giving benefits to the squad that the IC is with has created a storm of people posting various Space Wolf lists trying to avoid the common theme of being mechanized all the time.

Footsloggers 1 at 1850pts

100pts Rune Priest with Storm Caller and Murderous Hurricane/Living Lighting

120pts WGBL with Saga Hunger, Wolf Claw, 2 Wolves

100pts Scouts x5 with melta gun and Mark of Wulfin (MOW) or Power Weapon (PW)

100pts Scouts x5 same

240pts Blood Claws: 2 Flamers, 1 Power Weapon

170pts Grey Hunters x10 with Melta Guns x2, MOW or PW

170pts Grey Hunters x10 same

170pts Grey Hunters x10 Same

170pts Grey Hunters x10 Same

140pts Long Fangs x6: 5 Missile Launchers

140pts Long Fangs x6: 5 ML again

229pts Wolf Guard x7
2 with Power Armor, Power fists and combi-meltas
5 with Power Armor with Power Weapon, 1 gets the token Storm Bolter (4 points leftover)

This list offers your basic concept of the Stealth/Footslogger list. The Rune Priest and Wolf Guard Battle Leader join the Blood Claws giving you 21 wounds to soak now. You attach the two basic Wolf Guard to the Scouts and the other 4 into the Grey Hunter Squads. The Rune Priest casts Storm Caller if the majority of the unit is out of cover, giving them a 4+ (with stealth). Otherwise you could go with Murderous Hurricane or Living Lighting depending upon your taste. Living lighting works with the Long Fangs while Murderous Hurricane can slow down a unit to perhaps avoid assaults. The screen from the Blood Claws shields the 4 Grey Hunter squads and of course the Long Fangs should be in cover. The scouts can infiltrate or flank for tank hunting shock value or to tie up units in the back that the rest of the army may not be able to reach quickly. My only gripe about this list overall is the lack of power fists. Still, there are plenty of power weapons to make up the oversight. If you go towards 2000pts you have an extra 150pts to toss around, which is great for the Wolf Guard to get some decent upgrades like combis, power fists, TDA and perhaps even a cyclone launcher. You could also just toss in another Long Fang pack and bump two power weapons to power fists for Wolf Guards with the leftover 10pts.

Now, this second list is a bit different, it removes the scouts and adds a third Long Fang unit to the mix. The Fangs along with the cyclone launcher now gives you 17 missiles and if you carry living lighting, another d6, STR 7 shots. Also, all your Wolf Guard here have TDA giving them a 2+ now to soak an AP 3 to – shot giving some relief from the 3+ dice tossing. This list also has a lot of options compared to the other list while removing the tactical flexibility. You can swap around weapon choices to take the option of flamers or plasma if you want for example. Take from Peter to pay Paul they say is the name of the game. That gets nice about this list is when you move up towards 2000pts as you have now a serious amount of flex space to add what you want. Even a Dreadnought could be viable but as you’re only AV in the entire list, I think they would die a horrible death and your points would be better vested into Scouts, Lone Wolfs in TDA with a pair of Wolves with a chain fist and storm shield. Another thought is taking an Iron Priest with some thralls to take some extra heavy weapons like plasma cannons and layer up with extra thralls and wolves to soak the damage. I like to try to leave a list open ended so people can tailor it to their own tastes.

Footsloggers 2 at 1850pts

100pts Rune Priest with Storm Caller and Murderous Hurricane/Living Lighting

120pts WGBL with Saga Hunger, Wolf Claw, 2 Wolves
240pts Blood Claws: 2 Flamers, 1 Power Weapon

185pts Grey Hunters x10 with Melta Guns x2, MOW and Power Weapon

185pts Grey Hunters x10 same

185pts Grey Hunters x10 Same

185pts Grey Hunters x10 Same

140pts Long Fangs x6: 5 Missile Launchers

140pts Long Fangs x6: 5 ML again

140pts Long Fangs x6: 5 ML again

230pts Wolf Guard x5
3 with TDA with Power Fists
1 with TDA with Wolf Claw
1 with TDA with Cyclone

3 comments:

  1. Great that a cool local vet in warhammer is doing it and what an awesome commissar. On to the post,foot slugging is what Lemun Russ intend and is very tempting to do. I personally would do it IF i wanted to dish out more money on a army that i have spent so much on. Which brings me to the conclusion, that i will finish painting my wolves (which i have done the majority of) and play with my expensive Dork army. I'll be up on Thursday to play 40K with friendly all comers at 2K scale and hopefully try to learn 8th fantasy to put my vampires to use, aswell.

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  2. Thanks Lue. I just want to build an army that has a variety of functions instead of building something in just one direction like many do. I want to be able to put different concepts and models on the table.

    As for the Commissar that is one of the most amusing posters that I've seen. Thinking of making it my IG t-shirt.

    To be honest, you just need to see what you need and what you have. Make a list and set the goal to get those models. To be honest, from what I recall of your army, you should be able to reach the goal fairly quickly. I am on such a tight budget that I have to get my purchases approved from my wife to ensure it doesn't upset the budget she plans out each week. I can't argue about it, it has kept our bills paid and our credit rating moving back up which is good. I used to blow money on GW like nobody's buisness....

    I should be around, going to play Doomicon maybe one or two games of fluffy bunny games. Kinda nice to find players that enjoy those games. Figure I can also rack in some Blood Bowl as I've been behind.

    Eventually, I will get back into Fantasy. I have not touched my VCs for this new edition and also since the army book was first released back then...so I am way out of the loop.

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  3. Hmmmmm... I like this list, as it is tempting me to paint more figs :-) That's alot of infantry!

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