VS.
This just hit me like a cold night on Fenris when I was
working on a possible list for next month when I was looking at Wolf Guard.
In 5th, the favorite package was to give them a
combi-melta and power fists. My friend and I used to put power weapons in the
Grey Hunter squads to balance that out as this option worked better than Wulfin.
With 6th, we have a new issue being they are “characters”
when they attach to a unit. So, a power fist could be challenged now and killed
removing the threat from the combat. On the other hand if you swap the power
weapon for the fist, the Wolf Guard has a slightly better chance to survive but
you take the loss of a +1 attack. Still, this is better than NEVER being able
to attack at all if you get challenged (and killed) or you refuse and are
unable to fight.
Many other Marine armies are going to take this worse as
their Sergeant is usually the only model to have the option to take a power
fist. This now comes down to a simple, challenge and kill concept that could
push the popularity of the power fist back as time goes on if the Challenge
system starts to be used in an aggressive format in games.
Well, this means I will be pulling out my figures tonight
and doing a few weapon swaps!
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