Well, I have had some time to start reading and reviewing
the Dark Angels book and figure now is a good time to start with early
impressions.
Here is what Dark Angel players can expect:
- Eight new units.
- Updated fluff and lots of eye candy artwork
- Scouts in Troops Slots again
- Heavy Weapon or Special Weapon for every 5 Tactical Marines
- Flak missiles in all units with Missile Launcher options.
- Several Character buffs (slightly cheaper also)
- Lots of defensive wargear for characters and units.
- Banners are like Icons in the Chaos Codex.
- Chapter Relics (nothing very impressive, most stuff is just ok)
- No special vehicle equipment.
- Terminator Squads can be 5-10 in unit size.
- Ravenwing no longer Fearless (replaced by Grim Resolve)
- No unique psychic powers (except for Ezekiel)
Compared to the Chaos Codex is clearly the anti-Chaos Codex
the way hot it was written but lacks some of the special flair that the Chaos
Codex got. Sure, there are several amazing looking models but nothing special
rules wise that is amazing. I have mixed feelings about the book, not as happy as I am with how they treated the Chaos Codex but overall it is a well done book.
One of the guys I follow has a commission for Dark Angels. And I've read two other posts about the game earlier today. I think this is going to be a big seller.
ReplyDeleteThe kits are amazing in detail, I can see very easy me getting a few in the future.
DeleteI'm mulling over whether I need to buy this or not. I had a Dark Angels successor army (the Void Wraiths) I was thinking about revisiting, now might be the time.
ReplyDeleteI think it would....you would have one of the better Marine armies on the table at this point. Short of the Space Wolves there isn't much that can match the codex in perks and options....and is there options...like the Chaos codex you can very easy build a Marine based list, Deathwing, Ravenwing, RavenDeathWing or hybrid in some weird allied list.
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