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Friday, July 22, 2011

Orcpoclapse Aftermath

Overdue posting this up, but the mega battle was a bit of a bust. One guy was in an accident and the other forgot his rites of maintenance for his car and it decided not to work unless given oil as tribute.

As we had 3 Ork players and 1 IG. We broke our lists into 2k each and he managed to muster a 6k list for quick mega game.

The game was over pretty quick, about 3pm we was packing up and heading to IHOP to treat the IG player to a well earned meal. He fought a good fight but he learned quickly it is a bad idea to allow orks to get close to your lines.

Here is some pics of the game as highlights:
IG Deployment!
Ork First Turn
Orks swoop into Imperial Lines
Stompa and Skullhamma
Another table shot of the orks on approach.
Orks disembark and assult! We needs parts!
Lootas hiding in a crater.
The Brave Imperial Commander!
Kommandos in behind the lines!
Deffkoptas on approach!
Orks Amok us!
Kommandos krump a few tanks!

Wednesday, July 13, 2011

Battle of the Fang Review


Just finished this book, all I can say is WOW! Pick this book up and read it! It follows up after Prospero Burns and A 1000 Sons, the books tie in nicely and brings some light to one of the historic battles of all time. Simply a great read! Anything else would spoil the story and ruin the read! So get to reading!

40k Web Comics and Reviews

Howdy folks,

Figure this time I would share of some of my favorite web comics that I have found and offer up a small review of each.

1) EatATau

http://eatatau.smackjeeves.com/

By far is one of the best I have read so far, the web comic has a great cast, good personalities, well drawn in anime style and full of adult humor and language. Not for the kiddies!

2) Turn Signals on a Land Raider

http://tsoalr.com/

While this web comic has since been called to an end, the archive is there and worth the time to surf and enjoy. The story centers around a Land Raider and her crew following their adventures on the game table. By far this one holds the best relationship to the game and brings often to light some of the funny things that come up during a game.

3) Wolf And Sister

http://space-wolves-grey.blogspot.com/2011/02/wolf-sister.html

A new kid on the block in web comics. The artwork is good, the story is mediocre for the moment and I hope it will bring forth something interesting.

4) Gone to Ground

http://gonetoground.ca/

This is about the adventures of Bacon and Eggs a pair of new recruits to the Imperial Guard and their exploits. The website had some issues with hacking and virus  hits that has now been cleaned up. The comic still appears on hold though. A good laugh that is worth a read.

http://www.servantsoftheimperium.com/comic/about.html

Another great Web comic and perhaps my second favorite right now. The artwork is very baseline but the style is something you will come to enjoy. The story and comedy is contained within is great and again a well worth the read.

Hope you enjoy the read and feel free to tell me what you think!

Monday, July 11, 2011

GW updates FAQs for Core Rules, Space Marines, Grey Knights and Orcs

My only thoughts are...


OR


Does GW hire the dumbest people they can to work on their games? I think the answer is yes.

  • Let's contradict rules.
  • Let's just ignore the core rules and say Orcs don't use their BS to adjust scatter of blasts but anyone else can.
  • Let's come up with the dumb 4+ rule in the event two powers nullify one another, then not far behind. Just say well if I reroll saves and they force rerolled successes, do they cancel. Sure!
  • Let's just totally rewrite our rules for exceptions for everything.
  • Let's totally jack over the English language with the difference of  "hull" vs "wing".
  • Let's answer questions from 11 year olds instead of the intelligent adult ones that we may actually have to think about and give a good answer!

Stelek pretty much sums of my thoughts as well on the FAQs.

Thursday, July 7, 2011

Orcpocalypse Now!


Just a mere two days away from what I hope will be an epic Apocalypse game. Our side with the Orcs is busy right now working on a cunnin' plan and making sure our boyz are ready to crump some umies!

I am taking this as a personal challenge in this game working with an older codex against a superior one like the IG and loaded with tons of formations and upgrades for their side.

Stay tuned as I plan to take pictures, post a battle report and maybe a little story to how this plays out.

For MORK AND GORK!

Book Updates

Just finished the first book of the "Enforcer" Series and I have to say, "WOW! What a great book!" This was a true sleeper, I am looking forward to picking up the other two now to see where this is going. This was by far not your standard 40k book, it instead gives you a taste of what the Arbites are truly like and about the cultures they work within. In some ways it was a sci-fi gumshoe book with detective work being key to the story.



I have since over the week just launched past the mid mark of "Battle of the Fang". Again, this book is a surprise as I didn't have huge expectations for the Battles Novel series. Now after reading the Dark Angels and this one, I am again impressed with this. The center of the book has a map of the Fang, a ballad that their skalds would tell, artwork and some battle maps of the engagements they fought at that time. Again, I strive to avoid spoilers but the story has many elements and spans in several directions including some perspective of the 1000 Sons.

Saturday, July 2, 2011

An Outing with Two New Armies

This battle report is about a week late, but work has been taking alot out of me and I've been lazy.

Chris has been toying with a Blood Angel list and just was able to cobble enough together for a 1500pt list. I tossed together an all Inquisition list to see how this would turn out.

Chris had:
  • Stormraven
  • Land Raider
  • Tactical Squad
  • Partial Tactical Squad in Razorback with heavy bolters
  • Large unit of Death Company with 2 power weapons and a power fist.
  • Captain with power weapon.
  • Full Jump Troop choice.

I had (from memory):
  • 2 chimeras (standard) with 8 psykers, 2 Jokero and 2 Plasma Weapons
  • 2 chimeras with (heavy flamer in the hull), each with 4 Crusaders, 4 Death Cult Assassin, 3 Melta Guns
  • 1 chimera (standard) with a mix, 1 crusader, 3 death cult assassins, Demonhost, 3 melta guns, servitor and 2 normals.
  • Vindicare
  • Techmarine with Warding Stave and Rad Grenades
  • Cortez
  • Xenos Inquisitor with Rad Grenades and Psyker Upgrade.

Base game was Capture and Control (2 objectives one in each deployment zone) with spearhead deployment.  I won the dice off and opted to go first. He had range over me and this could end badly for me without some bit of luck.

We deploy, I try to setup in a defensive stance to get cover while he spread out to engage from different vantages.

Chris tossed a 6 on the dice and took the first turn! He moved the Stormraven up, advanced the Land Raider, pulled the Razorback out of cover and turned it to shield the jump squad behind it.

Shooting resulted in some bad dice rolls for Chris first turn, he removed one weapon off and very little else happened. He either missed or failed to pen the vehicles.  My return fire blew one lascannon off the land raider. The Raven took a hit from either the lascannon or psyker blast and went crashing down in flames of an explosion. The Razorback also took a pen and blew up also.

At this point the game was already written in stone. Next turn the Land Raider took another hit and was made immobile and I started to slowly shooting his army apart. Only three assaults happened in the game and was all rather one sided. The best for Chris was charging into cover and he again had some bad dice rolls and I was able to mop up the squad with Hammerhand and some power weapons. Same for the other two, shooting down the unit then the assault finished off everything else. In the end I lost two Chimeras and about 1/3 out of 3 squads.

The game ended on turn 6 and Chris only had the character, land raider and part of the Death Company left to defend his objective. I kept rolling badly to take out the Land Raider, it was still alive at the end of the game despite 6 melta guns trying to work it over. BS 3, bad pen rolls or a bad roll on the damage chart didn't work out in my favor. It lost a heavy bolter, lascannon and was immobile.

Looking back on the game here are some of my thoughts:

For Me:
  • I need more long range. BS 3 on the Jokero was a joke. The psykers was ok but LD 8 sucks, I failed about 1/3 of my rolls. One squad usually sat around every turn doing nothing. Perhaps adding more Jokero or perhaps an orbital bombardment option would be some good options.
  • Add more Crusaders.
  • Reserves. I feel if I went into reserves, this would have thrown off Chris and I would have been able to push to his objective quicker to take it.
  • Lack of Frags. I am looking at taking Land Raiders for their Frag Launchers, I was very afraid in that one assault going through cover. I could see a unit get slaughtered very easy.
For Chris:
  • Could have played for a draw very easy. A good defensive stance could have kept me at bay and if he stuck to range, damaged my transports this game would have went badly for me. If he stayed back out of range and slowly sniped my army to bits.
  • Reserves: Putting the Raven, Land Raider and Jump squad into reserves would have been a great idea. Deep striking the Raider and Jump Troop would have put two units in my face and the Raven could have went flat out and delivered the Death Company. Even moving in from the long table edge would have been a huge game changer to me.
  • Chris purchased a Librarian and is adding it to the list. This would have also been a major thorn in my side as it would have shut down Hammerhand and the Psyker blast powers causing further impairment to my army if he was in range.
  • Chris forgot to roll for Blood Rage.
This was a first game and just a test to see how the armies would perform and if Chris had his usual Space Wolves I would have been wearing Milk Bone Underwear.

Pics of the game:

My Deployment Zone

Objective Marker

Deployment Zone for Chris

/Another angle.

Proxiy Land Raider

Death Company after the Raven goes down. Jump troops hide behind the wrecked Razorback.

Taticals pile out of the Rhino into cover.

Jump Troops prepare to press forward.

Another shot.

Jump Troops prepares to assult Cortez and crew.

Failed shooting and assult ensures a good assult next turn for the Magos (Techmarine)

Pile out boys! Shoot'em up!

Inquisitor takes cover towards the end of the game. Land Raider downs another Chimera.

6 Meltas Guns = Epic Fail

Cotaez finishes off the Tatical squad.